Bourne wrote: the idol timer, rage and death penalty already kind of prevented that...
Lol no they didn't.
Idol nerf doesnt prevent it, most weaker clans that decreased in their power (dominant clans too) are because of loss of players and lags + bugs.
Im not using my ancient idols, I dont like new idols but I dont play much to even care about protecting myself from dying. On lvling I highly recommend a druid like I would recommend before idol nerf, maybe if its a strong combo like rogue+warrior at lower lvls its possible to play without druid but with one I enjoy much more.
Lvling with a druid is a really big win, u win, the druid wins and the clan wins from gaining a stronger druid. As for bosses idol nerf, ppl who tell u 'idol nerf doesnt affect me', use more sigils than u, more pots than u and more elixirs than u.
Ive seen how many pro-idol-nerf players said they're gonna stock ancient idols (for example TermiNater stocked 31k idols), how some of them spam more pots than u ever said the word 'pot', and how most if not all of them have more sigils in a single acc than most ppl have in all their accs, so........ Most pro-idol-nerf (not all) are hypocrite, saying it shouldnt be possible to 'buy the raid' but they spend far more plat than u, how u should not zerg idols but its totally fine to zerg pots, elixirs and have sigils instead (idol - 20 secs or more cooldown, pot - 8 secs cooldown, arent pot spammers zerging more?). Ppl who avoid death count by using alternative plat items to idol are just show-off.
EDIT : what @firefury0603 said is completely correct. Now if a person with 10k health dies and a person with 4k health dies, their amount of health means nothing, as idols dont regen by percentage, if anything, idol nerf discourages increasing hp pool as much as it encourages.