Celtic Heroes

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Re: Idols and ancient idols

#11
Aileron wrote:All bosses have been zerged, regardless of idol timer,death penalty or rage. None prevented zerging. "Kind of" doesnt mean anything really. All it takes is a clan willing to do it, and its possible because of the old idols.


Did I ever say bosses haven't been zerged? I simply said these additions have limited the amount of zerging but you clearly don't see that. Ignorance is bliss i guess

Re: Idols and ancient idols

#12
Old idols were good enough for the game. But if otm still wanted to go through with these kind of idols what they should've done was make idols give 50-75% of the hp back. Giving 1k hp back was a stupid decision. Some people have more than 4k hp. Coming back with less than 1/4th hp is crap. Someone said right, even the AoEs of the higher lvl bosses do more dmg than that. Introduction of these idols is just another trick to make people pay more money on this game. Previously if someone had high hp, they thoroughly had a advantage cause if they did die once they could be back with all their hp back. Now if a person has more hp it just means he/she has to use more restos if they die, than a person who has lesser hp, which is really unfair
Firefury360 - Lvl191+ Ranger
Drake007 - Lvl191+ Rogue
World - Taranis
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Re: Idols and ancient idols

#13
Bourne wrote:
Aileron wrote:All bosses have been zerged, regardless of idol timer,death penalty or rage. None prevented zerging. "Kind of" doesnt mean anything really. All it takes is a clan willing to do it, and its possible because of the old idols.


Did I ever say bosses haven't been zerged? I simply said these additions have limited the amount of zerging but you clearly don't see that. Ignorance is bliss i guess

How has it limited? Does death penalty Nerf your damage or stat points or skill points? No? Then you can idol and kill the boss just as fast with or without less health
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Re: Idols and ancient idols

#14
yakat wrote:How has it limited? Does death penalty Nerf your damage or stat points or skill points? No? Then you can idol and kill the boss just as fast with or without less health

firstly, have you even read this post? I dont understand how damage, stat points and skill points came into this conversation.
Next, i dont think u have been at a high lvl boss kill if u dont think the addition of curse hasnt lessened zerging. Maybe you should first be at a dl or raid kills which has aoe or lots of adds then join this convo again
Firefury360 - Lvl191+ Ranger
Drake007 - Lvl191+ Rogue
World - Taranis
Proud member of Aeon

Re: Idols and ancient idols

#15
Aileron wrote:
Bourne wrote: the idol timer, rage and death penalty already kind of prevented that...


Lol no they didn't.

Idol nerf doesnt prevent it, most weaker clans that decreased in their power (dominant clans too) are because of loss of players and lags + bugs.

Im not using my ancient idols, I dont like new idols but I dont play much to even care about protecting myself from dying. On lvling I highly recommend a druid like I would recommend before idol nerf, maybe if its a strong combo like rogue+warrior at lower lvls its possible to play without druid but with one I enjoy much more.

Lvling with a druid is a really big win, u win, the druid wins and the clan wins from gaining a stronger druid. As for bosses idol nerf, ppl who tell u 'idol nerf doesnt affect me', use more sigils than u, more pots than u and more elixirs than u.

Ive seen how many pro-idol-nerf players said they're gonna stock ancient idols (for example TermiNater stocked 31k idols), how some of them spam more pots than u ever said the word 'pot', and how most if not all of them have more sigils in a single acc than most ppl have in all their accs, so........ Most pro-idol-nerf (not all) are hypocrite, saying it shouldnt be possible to 'buy the raid' but they spend far more plat than u, how u should not zerg idols but its totally fine to zerg pots, elixirs and have sigils instead (idol - 20 secs or more cooldown, pot - 8 secs cooldown, arent pot spammers zerging more?). Ppl who avoid death count by using alternative plat items to idol are just show-off.

Enjoy.


EDIT : what @firefury0603 said is completely correct. Now if a person with 10k health dies and a person with 4k health dies, their amount of health means nothing, as idols dont regen by percentage, if anything, idol nerf discourages increasing hp pool as much as it encourages.
Last edited by Criminal on Tue Jan 27, 2015 9:27 pm, edited 1 time in total.
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Re: Idols and ancient idols

#16
It's just yet again another money grab by otm . And I think it sucks , not only do I have to idol then pot i pop hp defense and armor lixes just to stay alive long enough. So yes again another money grab by otm . If it's not a money grab prove us wrong and alter the amount of hp given when idoling or decrease the death timer .
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Re: Idols and ancient idols

#17
Bourne wrote:
Aileron wrote:All bosses have been zerged, regardless of idol timer,death penalty or rage. None prevented zerging. "Kind of" doesnt mean anything really. All it takes is a clan willing to do it, and its possible because of the old idols.


Did I ever say bosses haven't been zerged? I simply said these additions have limited the amount of zerging but you clearly don't see that. Ignorance is bliss i guess


Why does it matter if it has limited zerging or not? The fact that zerging is possible even though OTM has tried in the past to prevent it clearly shows they'ved failed and the idol change is the latest attempt to prevent it.
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Re: Idols and ancient idols

#18
Surving isnt hard
You NEED druids, if you dont have enough druids to keep everyone alive you are undermanned and are using unbalanced groups.
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Re: Idols and ancient idols

#20
pigman wrote:Surving isnt hard
You NEED druids, if you dont have enough druids to keep everyone alive you are undermanned and are using unbalanced groups.

Yea, while we kill dl bosses who have aoe dealing more than 1k dmg, we'll need a tank and a druid at each and every kill and not only that, if a tank is not on, we'll need about 3-4 druids just for keeping everyone alive. The chaos itself deals 300-400 dmg even with full dl not mentioning the people without set. And pls dont say we shouldn't kill these bosses without full dl if thats on anyone's mind because thats just stupid thinking (not saying anyone would say but there's been previous instances of stupid posts on forums). And what u say still doesnt justify giving the same amount of hp to a person with 10k hp and a person with 4k hp, as someone already said.
Maybe I've not been paying attention at my raid kills but druids are usually on the tank during raid kills. Even those who are healing others cannot possibly heal every player who's dying
Firefury360 - Lvl191+ Ranger
Drake007 - Lvl191+ Rogue
World - Taranis
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