mookiejoe wrote:there are years of work on this game by players/clans built around the current resources like idols, pots and so on. methods of bossing, gearing, builds....of course things change and players have to change with every new update HOWEVER...its one thing to adjust to something like the curse and not being able to idol spam. Its quite another to have a 90 percent decrease in the benefit you get from an item and to have the item completely replaced in the game...
new idols change everything....the only reason there isn't a huge problem NOW is because so many people are working with old idols. Those won't last. Also fewer end game bosses being done because of lag crash so the problems are not jumping out. There are only so many things you can do to work around the new idols...like having druids...well, guess what? There are very few druids...so good luck doing anything. I recommend people bank old idols just to see what its really like playing on the new... if you idol anywhere near the AOE of any end boss you're dead and pushed so far into the curse you might as well log off and go home.
This is really just a double dip by OTM. Forcing players to not only plat idols but throw lix and pots on top of them to get the same benefit.
Exactly though we had less total health when they were introduced, the effect was the same back then as it was pre-nerf...full health. How would we have liked it before if idols respawned you with 10% health? That is what they do now. These new idols give a different effect than idols gave back in dustwither days. Don't you see OTM?
A Mage is like a Lamborghini, You don't get one as your first car or daily driver and there are cheaper cars that go faster and are more comfortable anyway.