RedDogy wrote:Where did you get us being OP from? Sure we can dish out some dmg now, but at high costs. Ice shards and storm touch that do the same damage arent equal since storm is twice as much energy. Also we do have low armor, sure theres shield of bark and sanctuary, but if you're soloing you drop a dps spell leading to the lvling problem. No matter how you put it one fix leads to another problem.
I know about druid capabilties very well, Avalon has the most powerful druids in Morrigan and besides ranger, theyre the most versatile class in CH. its not easy to level a druid and yes theyre underpowered in the lower levels. But once you get them geared up, they can rival mages and rangers, even rogues in dps. My wife, Ceinwen has no problems solo leveling with 1 or 2 damage spells, while being a healer build. She can even solo the Bloodguard Slayer. Druids with high dex and howling wind dont get hit, so forget bark and sanctuary. She also maxed all her totem/staff/h2h/novelty abilties and I find that most druids underestimate or ignore their melee damage capabilities, but then complain about not doing enough damage when theres a whole facet to them some druids dismiss totally. Sidi is well known in CH to be among the best dps druid out there, and shes still a primary healer in our clan. She consistently gets boss kills over other Avalon dps classes, and thats saying something.
Its true that druids have energy problems and players supplement this with pots and sigils. OTM's solution of Energy Harvest was totally done without thought. It wasnt even in beta so we could give feedback. Nevertheless, druid today remains to be among the OP class, definitely better than rogue or warrior in terms of potential damage output and survivability.
I totally agree with the most versatile class being Druids. Druids can roots, HW, PvP, Heal or dmg depending on what build they want. Granted they have to reskill and restat for a single mode, Most versatile title still beings to druids.
However on the subject of OP, it is still too early to imprint on Druids. We all are too familiar with mobs and bosses having supposedly insane high defence and supposedly high armour resistance. This has caused too much grief among the melee classes. This however falls back on OTM's decision in making the game mechanics this way. In essence, auto attack and perhaps slash/crush/pierce damage are currently broken which results in overall reduction of potential DPS for melee classes due to Attack and damage reduction.
This does not impact druids who are casters who primarily use skills and are not affected by this equation of problem. Hence, auto attack and melee type damage needs to be rectified first before we can do a fair assessment on whether Druids are OP.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis