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Re: Damage Fluctuation at 50% is awefully lot and ridiculous

Posted: Sat May 25, 2013 4:04 am
by celticheroesfan
Evidently this was supposed to give us "a small amusing challenge" turns out it made things impossible

Re: Damage Fluctuation at 50% is awefully lot and ridiculous

Posted: Sat May 25, 2013 4:17 am
by CH45E
Yeah i have riposte 50/30, it says up to 3518 damage, and at best it has done on a lvl 1 was 2600 damage about. It is rediculous

Re: Damage Fluctuation at 50% is awefully lot and ridiculous

Posted: Sat May 25, 2013 9:30 am
by hatoyo
50% is a little high, but not much, the fluctuations is only part of the problem. The main issues is
1- it fluctuates too often, you ought to lower the standard deviation, make more of the hits closer too average dmg.

2-they only fluctuate down, not up, give us say, a 2% chance for a critical double-to-triple damage skill or auto hit. Dex ought to increase the probability and/or damage of criticals.

Re: Damage Fluctuation at 50% is awefully lot and ridiculous

Posted: Sat May 25, 2013 8:55 pm
by mdimarco
standard deviation of everything except heals is 20%. It should be lowered to more like 5% imo.

Yes and hat your right, it only fluxuates down which sucks.