Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

State of the game: What's wrong

#1
While tea leaving is still fresh in everyones mind, I want to talk about what is wrong with celtic heroes. I think it was honorable for tea to leave gracefully but the fact is that most people, while they do have excuses, would stay in something (be it a game, clan, church, school, ect.) if they weren't frustrated with how things are done. And it isn't for a lack of content imo, they are frustrated with more basic persistant issues.

from my point of view:

1. Two class system. Everyone paying something reasonable like $5 a month and on equal ground is the #1 most important foundation for a game. To allow kids and broke people to play you could have them pay the fee in game-gold. And if they can't pay so they can't play, they could play a minigame to harvest things or something for other players which goes straight to the auction house to make gold to pay the monthly fee so they can play again.

The cold hard fact is; this current 2 class system puts unreasonable pressure on people to keep up, people get burned out, and they leave.

2. Soloing is too easy and xp lucrative. Leveling should be challenging and require a group for serious leveling and dungeoning. Boosting group xp again would be a good first step. Mob placement needs to be like those humanoids in otherworld in more cases and areas like that should be more profitable in xp.

3. Lack of skill balance. Simply put; if more skills were usable there would be incentive to make an alt since it would be different from everone else. Most skills are broken, only a few select ones for each class are usable making uniqueness almost impossible for serious playing.

4. Lack of class balance. OTM knows this, enough said. The mage tweak was superficial and it made low level mages too strong while balancing high levels.

5. Lack of social gathering places inside zones. Shale river is a decent place in this regard. In OTW there is no kinda common meeting place inside the zone. Highshore used to be a hub in lirs, but definatly not anymore. Tavern failed as a hub. Social aspect is incredibly important in an MMO and it is definatley lacking in this game.

6. Lack of server density. Either because of low player retention due to above reasons, not enough marketing, or too many servers. It needs to be more player dense.


I want to keep my list reasonably short and focused as to not overwhelm OTM but to help them focus.
Last edited by mdimarco on Sat Nov 17, 2012 12:17 am, edited 1 time in total.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: State if the game: What's wrong

#3
mdimarco wrote:
1. Two class system. Everyone paying something reasonable like $5 a month and on equal ground is the #1 most important foundation for a game. To allow kids and broke people to play you could have them pay the fee in game-gold. And if they can't pay so they can't play, they could play a minigame to harvest things or something for other players which goes straight to the auction house to make gold to pay the monthly fee so they can play again.

When other, larger games, are switching to Free To Play, or versions thereof? The mere fact that CH has lasted as long as it did with what it has (and it Had, content wise), I think proves that what they're doing, pay-to-play wise, is correct.

2. Soloing is too easy and profitable. Leveling should be challenging and require a group for serious leveling and dungeoning. Boosting group xp again would be a good first step. Mob placement needs to be like those humanoids in otherworld in more cases and areas like that should be more profitable in xp.

Really? After all the threads you created stating how XP is exponential? This seems counter to pretty much every thing I've read you post about XP...
3. Lack of skill balance. Simply put; if more skills were usable there would be incentive to make an alt since it would be different from everone else. Most skills are broken, only a few select ones for each class are usable making uniqueness almost impossible for serious playing.

4. Lack of class balance. OTM knows this, enough said.

This is pretty much what every MMO player says about the game they're playing. The old adage of "can't make every one happy every time" is quite apt.

5. Lack of social gathering places inside zones. Shale river is a decent place in this regard. In OTW there is no kinda common meeting place inside the zone. Highshore used to be a hub in lirs, but definatly not anymore. Tavern failed as a hub. Social aspect is incredibly important in an MMO and it is definatley lacking in this game.

I disagree. With the current player density, we have more than enough, IMO. The Fact that those that Are in game are not used, even as you stated, points to this. Now, if you want to talk about Quality of said places...

6. Lack of server density. Either because of low player retention due to above reasons, not enough marketing, or too many servers. It needs to be more player dense.

Absolutely disagree. As it is there are barely enough Actual mobs in the game to support the current populace in most servers. I have been looking for L64 mobs for months... I don't even want to imagine what OW, or anywhere else for that matter, would be like if Rhiannon doubled its current population. If I try hard enough, I can probably tell you how many red eyes, green eyes, blue and purple eyes there are in all of OW... And no, I won't be trying very hard. And that's the ONLY thing you can fight for most of L78-98 if you want a decent rate of XP/hour.
World: Rhiannon

Re: State of the game: What's wrong

#4
6. Lack of server density. Either because of low player retention due to above reasons, not enough marketing, or too many servers. It needs to be more player dense.

Absolutely disagree. As it is there are barely enough Actual mobs in the game to support the current populace in most servers. I have been looking for L64 mobs for months... I don't even want to imagine what OW, or anywhere else for that matter, would be like if Rhiannon doubled its current population. If I try hard enough, I can probably tell you how many red eyes, green eyes, blue and purple eyes there are in all of OW... And no, I won't be trying very hard. And that's the ONLY thing you can fight for most of L78-98 if you want a decent rate of XP/hour.

Mobs need to be harder and give more xp and loot. Hopefully this phrase will make my whole post make more sense to you.

You should be able to boss at high levels for xp. Less grinding out thousands of mobs, more epic raids to gain levels.
Last edited by mdimarco on Fri Nov 16, 2012 11:37 pm, edited 2 times in total.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: State of the game: What's wrong

#6
CHplayer wrote:What this teaweasel guy quiting has to do with ur rant is beyond me, of u read his post u would see he says he quit to further his career. U can only play a game for so long then u get bored. Period



I addressed this in the OP.

And I'm looking for the reasons why people get bored. People get bored (depressed) because they are frustrated. My above reasons are why some people are "bored" of celtic heroes.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: State of the game: What's wrong

#7
I don't feel that we have a broken game. There are Definetely issues that persist despite our desperate efforts to bring them to the forefront of OTM's attention. However, I am an optimist and I still have faith in our development team. So long as we stay active on forums and point these issues out, I'm sure they will be addressed... Eventually :/ It may not happen in a time frame that we agree with but patience is a virtue.

It has been sad to see so many quality players leave this game because of discontent. I sincerely hope that OTM will begin to recognize this and start to introduce patches that correlate with what it's players have been begging for like they have done so well with in the past. The fact that so many deep seeded issues have been posted in such great detail with resounding support from other forum users while receiving either little, no, or very ambiguous attention from game developers has been my main concern. The larger this game has grown has seemed to drive a wedge between players and the development team.

Try not to lose hope. Keep posting constructive feedback and enjoy the game in whatever way you are able to.

Edit*

Oh yeah! Don't forget to find and bump any posts that you agree with. There are so many frivolous posts these days that I'd imagine it to be exhausting for OTM to find the ones that really need attention. It's up to us, based on your opinion, to keep the major issues at the top of our forums to be easily located. It's not spam if it's still pertinent to the game.

Re: State of the game: What's wrong

#8
I strongly disagree on your second point. I believe being able to train solo should always be the starting point from which builds can be designed. The fact that this game is a mobile MMO is what separates it from most common MMO's and it leads to a different playing experience.

One big difference is mobility, the ability to play where ever you are. When you are playing a game behind a computer you usually make sure you have the time to play a significant time to be able to interact with other players, group with them or work together in other ways. However, when you are playing a game away from home it usually goes differently. You get on the bus and start playing, log off, get of the bus and in the waitingroom at the dentist, log on, log of, go to work, play some more.. etc. My point is that a lot of these times I wouldn't feel comfortable asking someone to train when I know there's a reasonable chance I have to log of again in 15 minutes.

I expect a mobile game to be designed to be playable on the go. Right now I have a harder time training when I'm mobile than when I'm at home and this difference of quality in gaming experience is what bothers me and i certainly don't want to see this gap increase!
Last edited by Elan on Fri Nov 16, 2012 11:52 pm, edited 1 time in total.
Level 135 Rogue
World: Belenus
Clan: Elementals

Re: State of the game: What's wrong

#10
Elan wrote:I strongly disagree on your second point. I believe being able to train solo should always be the starting point from which builds can be designed. The fact that this game is a mobile MMO is what separates it from most common MMO's and it leads to a different playing experience.

One big difference is mobility, the ability to play where ever you are. When you are playing a game behind a computer you usually make sure you have the time to play a significant time to be able to interact with other players, group with them or work together in other ways. However, when you are playing a game away from home it usually goes differently. You get on the bus and start playing, log off, get of the bus and in the waitingroom at the dentist, log on, log of, go to work, play some more.. etc. My point is that a lot of these times I wouldn't feel comfortable asking someone to train when I know there's a reasonable chance I have to log of again in 15 minutes.

I expect a mobile game to be designed to be playable on the go. Right now I have a harder time training when I'm mobile than when I'm at home and this difference of quality in gaming experience is what bothers me and i certainly don't want to see this gap increase!


I agree with you. Solo should definitely be an option, but I think there should be a significant bonus to taking the time to group and stuff. Right now even if you have the time, solo is the way to go for 95% of levels.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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