Rebirth wrote:plat buying "noobs" sped ahead of all the veterans. and all of otherworlds material got burnt out
Plat buying noobs as you say keep this game afloat , I'm very sorry your mommy doesn't let you use her credit card.
Rebirth wrote:plat buying "noobs" sped ahead of all the veterans. and all of otherworlds material got burnt out
Xell wrote:Xp does take insanely long to gain ATM, I agree with that.
Btw I just had a thought... Instead of a double XP day, why don't you just raised the spawn rate of xp mobs once in a while Btw these xp mobs r insanely difficult, my 102 Mage could barely kill a 109 whisehoof when paired with a Druid (!!!). Do 7 lvls really make such a big difference?! I would even make a notification that xp mob spawn rates r raised for the day ... Ppl that play a lot will notice anyways
Aileron wrote:Xell wrote:Xp does take insanely long to gain ATM, I agree with that.
Btw I just had a thought... Instead of a double XP day, why don't you just raised the spawn rate of xp mobs once in a while Btw these xp mobs r insanely difficult, my 102 Mage could barely kill a 109 whisehoof when paired with a Druid (!!!). Do 7 lvls really make such a big difference?! I would even make a notification that xp mob spawn rates r raised for the day ... Ppl that play a lot will notice anyways
That's not a bad idea BUT a better solution is to increase quest XP reward so we don't have to grind all the time. The retaking faerieland quest for example gave like 12k XP to kill 10 mini bosses. The evil in stonevale gave over 80k. I think the faerie quest should give over 250k per turn in.
More repeatable quests with decent XP reward would definitely take away the burnout players have been experiencing with grinding.
Sir Blaze333 wrote:Aileron wrote:Xell wrote:Xp does take insanely long to gain ATM, I agree with that.
Btw I just had a thought... Instead of a double XP day, why don't you just raised the spawn rate of xp mobs once in a while Btw these xp mobs r insanely difficult, my 102 Mage could barely kill a 109 whisehoof when paired with a Druid (!!!). Do 7 lvls really make such a big difference?! I would even make a notification that xp mob spawn rates r raised for the day ... Ppl that play a lot will notice anyways
That's not a bad idea BUT a better solution is to increase quest XP reward so we don't have to grind all the time. The retaking faerieland quest for example gave like 12k XP to kill 10 mini bosses. The evil in stonevale gave over 80k. I think the faerie quest should give over 250k per turn in.
More repeatable quests with decent XP reward would definitely take away the burnout players have been experiencing with grinding.
+1 I agree fully
Eliminater wrote:Wyvern thralls give almost 5k when killed by appropriate level if I remember correctly .
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