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Re: Witch Dead

Posted: Sun Nov 03, 2019 6:26 am
by Surya707
darleyFernandes wrote:People keep killing this boss in respawn, this is just proof that everyone has accepted the drop conditions that VR has put in this boss, and if they keep killing in these conditions, I don't think they will do anything to change and make this boss fairer for all. Drop going to a random server is not just fair less just going to 1 person just in the arena. if it's going to happen batle lock, put the lock on the boss, so we'll have batle lock and everyone will know who will take the lock and drop and you won't be helping for hours without earning anything just because you didn't have a lock on Boss until the end.


And people won’t ks the group that has lock because? We’ve seen a godly Dino fire mage ammy drop, I’m pretty sure none of the servers who “lost” lock would be willing to lose out on such a piece.

Re: Witch Dead

Posted: Sun Nov 03, 2019 8:27 am
by Ventius
Surya707 wrote:
darleyFernandes wrote:People keep killing this boss in respawn, this is just proof that everyone has accepted the drop conditions that VR has put in this boss, and if they keep killing in these conditions, I don't think they will do anything to change and make this boss fairer for all. Drop going to a random server is not just fair less just going to 1 person just in the arena. if it's going to happen batle lock, put the lock on the boss, so we'll have batle lock and everyone will know who will take the lock and drop and you won't be helping for hours without earning anything just because you didn't have a lock on Boss until the end.


And people won’t ks the group that has lock because? We’ve seen a godly Dino fire mage ammy drop, I’m pretty sure none of the servers who “lost” lock would be willing to lose out on such a piece.
go back to the good old days of no locks and nobody knows whos gonna get drops until the end where the sole highest dps toon gets it for the group

Re: Witch Dead

Posted: Sun Nov 03, 2019 10:20 am
by Romeo
Ventius wrote:
Surya707 wrote:
darleyFernandes wrote:People keep killing this boss in respawn, this is just proof that everyone has accepted the drop conditions that VR has put in this boss, and if they keep killing in these conditions, I don't think they will do anything to change and make this boss fairer for all. Drop going to a random server is not just fair less just going to 1 person just in the arena. if it's going to happen batle lock, put the lock on the boss, so we'll have batle lock and everyone will know who will take the lock and drop and you won't be helping for hours without earning anything just because you didn't have a lock on Boss until the end.


And people won’t ks the group that has lock because? We’ve seen a godly Dino fire mage ammy drop, I’m pretty sure none of the servers who “lost” lock would be willing to lose out on such a piece.
go back to the good old days of no locks and nobody knows whos gonna get drops until the end where the sole highest dps toon gets it for the group
actually I think it should have the lock system. It's in an open pvp area so we're meant to fight each other for the boss but it's damage and hp needs nerfing so it's able to be killed by a group of 8 or one server if it's going to be a server battle. That'd make make things loads more interesting other than just a normal world boss

Re: Witch Dead

Posted: Sun Nov 03, 2019 10:29 am
by darleyFernandes
Romeo wrote:
Ventius wrote:
Surya707 wrote:
And people won’t ks the group that has lock because? We’ve seen a godly Dino fire mage ammy drop, I’m pretty sure none of the servers who “lost” lock would be willing to lose out on such a piece.
go back to the good old days of no locks and nobody knows whos gonna get drops until the end where the sole highest dps toon gets it for the group
actually I think it should have the lock system. It's in an open pvp area so we're meant to fight each other for the boss but it's damage and hp needs nerfing so it's able to be killed by a group of 8 or one server if it's going to be a server battle. That'd make make things loads more interesting other than just a normal world boss



exactly, having lock players will fight each other to the end for the boss, making things a lot more interesting and less unfair, as the servers would have to come together and organize to be able to lock and maintain their lock until the boss ends.

Re: Witch Dead

Posted: Sun Nov 03, 2019 11:29 am
by Shivahh
darleyFernandes wrote:
Romeo wrote:
Ventius wrote:go back to the good old days of no locks and nobody knows whos gonna get drops until the end where the sole highest dps toon gets it for the group
actually I think it should have the lock system. It's in an open pvp area so we're meant to fight each other for the boss but it's damage and hp needs nerfing so it's able to be killed by a group of 8 or one server if it's going to be a server battle. That'd make make things loads more interesting other than just a normal world boss



exactly, having lock players will fight each other to the end for the boss, making things a lot more interesting and less unfair, as the servers would have to come together and organize to be able to lock and maintain their lock until the boss ends.

Boss is hard as is, if every server was fighting in the midst of lag for both the boss and pvp then it needs to be changed, was hard enough getting it down as one

Re: Witch Dead

Posted: Sun Nov 03, 2019 11:43 am
by Romeo
Shivahh wrote:
darleyFernandes wrote:
Romeo wrote:actually I think it should have the lock system. It's in an open pvp area so we're meant to fight each other for the boss but it's damage and hp needs nerfing so it's able to be killed by a group of 8 or one server if it's going to be a server battle. That'd make make things loads more interesting other than just a normal world boss



exactly, having lock players will fight each other to the end for the boss, making things a lot more interesting and less unfair, as the servers would have to come together and organize to be able to lock and maintain their lock until the boss ends.

Boss is hard as is, if every server was fighting in the midst of lag for both the boss and pvp then it needs to be changed, was hard enough getting it down as one

This is true! I still maintain that's its having all them toons packed into such a small area like the arena, or considering the horrible lag we use to get when the games engined was changed maybe there's still a problem with the servers. I'd like to see an unused map turn into an open pvp zone and the boss be placed there, like the west side of finals cave. Thats a much bigger area that doesn't really get used much if not at all

Re: Witch Dead

Posted: Sun Nov 03, 2019 12:36 pm
by Earth
It Would be best to make a" lock" for each server that allows, one group from each serv to lock.Which means that groups from the same server compete for their servers' lock.
It would be like this for exemple:
Morrigan: group 8 locked
Mabon: group 16 locked
Etc...
Which means that only 19 groups(each from a different server) would get drops(keep it anonymous tho).

Re: Witch Dead

Posted: Sun Nov 03, 2019 4:36 pm
by Apples-Bele
It wouldn't be whoever is highest dps overall, it'd be whoever has highest dps and an iphone 11 pro max ultra

Re: Witch Dead

Posted: Sun Nov 03, 2019 5:58 pm
by Surya707
So wut dropped dis time? ._.

Re: Witch Dead

Posted: Sun Nov 03, 2019 6:29 pm
by Zkills
Surya707 wrote:So wut dropped dis time? ._.

Drops that will be taken away when VR gets back lol. But shhh, they’re probably tryin to hide the kill