Schwing wrote:Curry30423 wrote:
Ofc it is possible with the tools we have... we did our best attempt this weekend and hit dino pretty hard but we have to rely so heavily on rng still. Some resources available to the servers that kill dino currently aren’t available to every server
Which specific RNG elements are you referring to? Bash should be a lot more consistent since the last change we made, of course there will still always be a small chance of failure.bob the mage wrote:Help us get on the same page, and please stop eye rolling over these discussions, saying we don’t know what we are talking about, but never taking the time to explain to your player base.
Sorry you feel like that Bob, but I don't see where we've "eye rolled" and said you don't know what you're talking about. As I said before we'll look at tuning it further as it seems to be to much of a difficulty leap for the majority. In terms of giving specifics of mechanics that's unlikely to happen, part of the challenge is working out the best ways to tackle an encounter, many of which we won't have thought of, things like the TP caps are easy to test.
We have 5 bashers usually timing bash and it’s still missed with a max expose. Orbs randomly spawning anywhere/ orbs hitting ppl when it doesn’t even go through them... adds spawning in random orders preventing some servers from properly preparing (for example if fire add spawns and fire mages are dead or orbed due to orb rn). Would be nice if they spawned in specific order. For the servers that use freeze strat, freeze missing with max expose... the list could go on(lemme just see what else my clannies have to say about rng)._.