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Re: The Dino raid.

Posted: Tue Aug 06, 2019 3:31 am
by Schwing
NightDP wrote:Would be nice to have a book we can open that has what each boss does in a little summary, kinda like how World of Warcraft has the Adventure guide for each raid. Tells you a little bit about the mechanics of the raid so you can plan and strategize before tackling the boss but I dunno what ya'll are capable of doing in a mobile game. :)


That's a nice idea.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 4:05 am
by Chaotic
Schwing wrote:
NightDP wrote:Would be nice to have a book we can open that has what each boss does in a little summary, kinda like how World of Warcraft has the Adventure guide for each raid. Tells you a little bit about the mechanics of the raid so you can plan and strategize before tackling the boss but I dunno what ya'll are capable of doing in a mobile game. :)


That's a nice idea.

If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 6:53 am
by NightDP
Chaotic wrote:
Schwing wrote:
NightDP wrote:Would be nice to have a book we can open that has what each boss does in a little summary, kinda like how World of Warcraft has the Adventure guide for each raid. Tells you a little bit about the mechanics of the raid so you can plan and strategize before tackling the boss but I dunno what ya'll are capable of doing in a mobile game. :)


That's a nice idea.

If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 7:10 am
by Chaotic
NightDP wrote:
Chaotic wrote:
Schwing wrote:
That's a nice idea.

If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 7:15 am
by NightDP
Chaotic wrote:
NightDP wrote:
Chaotic wrote:If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

but what im trying to say is havent seen it used in a long while so really no point when you can out dps it and if you cant then expect a nerf to the boss

Re: The Dino raid.

Posted: Tue Aug 06, 2019 7:29 am
by Chaotic
NightDP wrote:
Chaotic wrote:
NightDP wrote:Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

but what im trying to say is havent seen it used in a long while so really no point when you can out dps it and if you cant then expect a nerf to the boss

My point is if we see dino energy we could make a determination of whether its a viable strat or not.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 8:54 am
by Criminal
Chaotic wrote:
NightDP wrote:
Chaotic wrote:If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 9:20 am
by Chaotic
Criminal wrote:
Chaotic wrote:
NightDP wrote:Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

In the beta it was one of the first strats discussed even if it wasn't the strat Revenge used to get first kill.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 9:49 am
by Criminal
Chaotic wrote:
Criminal wrote:
Chaotic wrote:First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

In the beta it was one of the first strats discussed even if it wasn't the strat Revenge used to get first kill.

Our first valid strat that made progress in dino beta was the shortbow strat.

Re: The Dino raid.

Posted: Tue Aug 06, 2019 10:10 am
by Chaotic
Criminal wrote:
Chaotic wrote:
Criminal wrote:Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

In the beta it was one of the first strats discussed even if it wasn't the strat Revenge used to get first kill.

Our first valid strat that made progress in dino beta was the shortbow strat.

Wut? Was talking about necro not dino.