Re: Why do mobs drop so less gold at higher lvls?
Posted: Mon Jul 06, 2015 12:33 pm
^Lol everyone knows that.
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Exactly. On my server we have only a few players who regularly farm carrow gold bosses - I could count them on one hand without using binary. Further none of them farm all 14. It's either the spider/scorps or another will do just the boggans. Crazy as it sounds I'm the only person i know of to farm the firbolg ones on a regular basis. Yet nearly every person above level 150 knows of them.^Lol everyone knows that.
At my level it is a pain to kill bolg phs. it is a greater pain flying through the map. Therefore, spider, scorpions and boggans. People complaining that they are rare are the ones who never kill PHs.Exactly. On my server we have only a few players who regularly farm carrow gold bosses - I could count them on one hand without using binary. Further none of them farm all 14. It's either the spider/scorps or another will do just the boggans. Crazy as it sounds I'm the only person i know of to farm the firbolg ones on a regular basis. Yet nearly every person above level 150 knows of them.^Lol everyone knows that.
I dont check firbolgs cus the road pisses me off.Exactly. On my server we have only a few players who regularly farm carrow gold bosses - I could count them on one hand without using binary. Further none of them farm all 14. It's either the spider/scorps or another will do just the boggans. Crazy as it sounds I'm the only person i know of to farm the firbolg ones on a regular basis. Yet nearly every person above level 150 knows of them.^Lol everyone knows that.
I've camped the carrow gold bosses on Taranis for 2 years. It's rather uncommon, sometimes people will wait at a particular one but generally no one is even killing the ph 85% of the time. If you simply kill the easier spiders/scorp and wait for tho respawn i seriously doubt anyone will lock battle you.I kill phs all the time since they drop good most of the time, as for carrow gold boss in taranis the players are active so on every gold boss that ik there is someone there afk campin altho i could win in a lock battle with them it isnt worth it,ik there are other methods of makin gold but i dont see why a lvl 50 mob drops the same amount as a lvl 150 it makes no sence since otm likes to copy other games they should copy this too on all games ik the higher lvl u are the more gold dropped correct me if im wrong, the amount of gold increase isnt much 50g from a 4* lvl 50+, 100g from a 4+ lvl 100+,150g from a lvl 150+ and 200g from a lvl 200+ and decreasing by 10g by every star makes sence to me idk why there are so many opposing to this when it would benefit everyone
Come to think of this: if I were to sell tons of sigils, pots, idols, and lixes, and there is a big demand, I would obviously sell it to the one who is offering me more gold. That means, I will be selling everything off to a higher level since it will be easier and faster for a higher level to farm. What does that leave for lower level players who cannot afford plat? If gold drop has to be increased, it should be increased according to stars so that everyone has an equal chance of farming. or maybe add gold bosses at every map.I kill phs all the time since they drop good most of the time, as for carrow gold boss in taranis the players are active so on every gold boss that ik there is someone there afk campin altho i could win in a lock battle with them it isnt worth it,ik there are other methods of makin gold but i dont see why a lvl 50 mob drops the same amount as a lvl 150 it makes no sence since otm likes to copy other games they should copy this too on all games ik the higher lvl u are the more gold dropped correct me if im wrong, the amount of gold increase isnt much 50g from a 4* lvl 50+, 100g from a 4+ lvl 100+,150g from a lvl 150+ and 200g from a lvl 200+ and decreasing by 10g by every star makes sence to me idk why there are so many opposing to this when it would benefit everyone
Add more gold bosses and you get more camping. Needs to be an addition (even if it's just a bump) to standard mobs throught the game.Come to think of this: if I were to sell tons of sigils, pots, idols, and lixes, and there is a big demand, I would obviously sell it to the one who is offering me more gold. That means, I will be selling everything off to a higher level since it will be easier and faster for a higher level to farm. What does that leave for lower level players who cannot afford plat? If gold drop has to be increased, it should be increased according to stars so that everyone has an equal chance of farming. or maybe add gold bosses at every map.I kill phs all the time since they drop good most of the time, as for carrow gold boss in taranis the players are active so on every gold boss that ik there is someone there afk campin altho i could win in a lock battle with them it isnt worth it,ik there are other methods of makin gold but i dont see why a lvl 50 mob drops the same amount as a lvl 150 it makes no sence since otm likes to copy other games they should copy this too on all games ik the higher lvl u are the more gold dropped correct me if im wrong, the amount of gold increase isnt much 50g from a 4* lvl 50+, 100g from a 4+ lvl 100+,150g from a lvl 150+ and 200g from a lvl 200+ and decreasing by 10g by every star makes sence to me idk why there are so many opposing to this when it would benefit everyone
Killed stonefang earlier and woodcrown 6*. Both dropped 900gAnd what gold bosses do drop same as stonefang. Which are much harder?
They ain't gold bosses. Gold bosses are much easier than these two.Killed stonefang earlier and woodcrown 6*. Both dropped 900gAnd what gold bosses do drop same as stonefang. Which are much harder?
Sure Woodcrown isn't exactly tough to take down but it is harder than stonefang.