Also, how will shatter effect this? Will shatter allow us to hit more than what the skill cap says? Or will it just make it closer to the skill dmg cap? If it just makes it closer to cap, and the fluctuation is being improved, wouldn't that just make shatter somewhat useless? Hope that all makes sense
All shatter does is remove armor, not resists or evasions.
Shatter will be effected by how often it hits, but not what it does when it hits.
If they fix evasions and resistances this 'should' affect auto damage as well as skills. We can only hope until an item team member comments (or someone from open beta).
Im pretty sure evasions will have no effect on auto damage, the only way to 'evade' auto dmg is defense.
With resistance I think heat/cold/magic resists will effect any heat/cold/magic damage gear you have, but not the direct damage part of it.
Generally, lowest double hit possible should be highest melee hit possible, and if theres fluctutaion it affects both melee and double at the same ratio, the point that double fluctuates to less dmg than what percentage should mean (if theres 50%-100%, it should be impossible to hit less than 50% yet it happens with double), that means, double doesnt actually stand on double of ur melee dmg (perhaps it doesnt take a certain dmg into account), it actually is probably impossible to reach maximum with double, or barely possible (I havent hit anywhere close to max).
I have also seen this happen, and maybe it is tied to my previous statement, is it possible that double attack doesnt include extra heat/cold/magic damage adds?