With lots of time on my hands because of holiday break, being unable to run the lands of Celtic heroes due to an old device (which I'm hoping is fixed), I thought it would be fun to give this a try. This is the most scary boss for me, for a few reasons: firstly I'm a Druid, so fighting a Druid boss would be quite terrifying. Secondly the adds would be terrible for Druids, and finally this bosses SoL would actually be useful.
As I cannot draw to save my life, I decided to write up a piece, with backstory and descriptions.
You enter a cave, leading off through the northwestern corner of Fingals Cave. A cold, deathly feeling creeps over you, and you take a deep breath, holding you're staff close. A screeching noise fills the air around you, and a swarm of bats erupt past you, out of the cave and into the night. You continue foraging, and soon come across a withered old man, holding something in his arms. You ask him if he is cold, and what this place is.
With no reply, you slowly walk back away, fearing for your life and your sanity. When you have almost lost sight of the man, through the dark, damp, foggy air, the man speaks. His voice is raspy as he tells his tale. Once a lonesome traveler, he walked the lands, finding wondrous items, and seeing many a monstrosity. He even tells you he ventured into the otherworld, although you silently scoff to yourself at this point, thinking the tale outrageous.
As you turn to walk away, you hear the sound of hammers on anvils come from the far end of the tunnel, and see a cold blue light from the direction of the back of the cave. You hear the man say "He has come" but when you turn back to look, there is no man there, only a bright, white, skull, lying strewn n the ground.
You run out of the cave, and keep running, running, refreshed and reinvigorated by the clean air of Fingal.
You resolve to yourself that this will not be the end, that you will return and find out what happened, and with that you go in search of a few friends...
There is a single boss at the rear end of the cave, five times the height of a normal man, holding a staff in each hand that are the gnarled remnants of old, forgotten trees. There is a live tree, not far from him, and there are an assortment of hammers, weapons, and tools lying around, as well as fierce fires, used for forging, that burn with clear blue light. There are several (5?) mobs surrounding him, at one third his height, who wear the same clothing, and each holding a trident, and shield
Name of boss: Taritius the Manipulator
Main Boss is modeled after the Druid, holding a staff in each hand, and using four skills.
- Deals heavy auto damage, and has quick attack speed and movement speed.
- Power of Earth: the tree beside him lights with cold flame, and heals him and his adds, for a percentage of their health per tick, for 30 seconds.
- Power of Storm: deals high magic and pierce damage to target, and half of that damage to surrounding foes, also stunning all targets.
- Power of Life: similar to SoL, this spell revives one of his mobs with 50% health and 50% of on-death energy.
- Power of Wind: knocks back all enemies five yards, and acts with a similar power to howling wind.
1) Minion of Earth
2) Minion of Storm
3) Minion of Life
4) Minion of wind
Mobs/Adds: each carries a light trident and shield, that shine with pale light.
Tridents deal low-medium damage, and are thrown by the mob. Each mob also has a surrounding aura, that makes the mob attack anyone healing, I.e. Druids, rather than the traditional target, with the most aggro.
- Throw Net: a net is thrown, enclosing the victim, prohibiting movement and decreasing attack speed to half. Lasts for 15 seconds, and is meant to stop the victim from running away.
- Drop shield: at 50% health, the mob drops his shield, regains full health, but loses half armor and half defense.
Drops helms, weapons, and gloves, that grant skills of similar types to the ones stated above, dependent on class.
Good luck to all who enter the competition!