Lvl 50Boss name: WinterSpirit
Lvl 100boss name: WinterGhoul
Lvl 150boss name: WinterSpectral
Lvl 200boss name: WinterReaper
Lvl 50, 100, 150, 200
The boss is tall like the ymir and askold. The boss is like the blue spectral spirit charm. The boss gradually gets bigger the higher the boss level is.
The boss will cast an area of effect skill(called Deepfreeze)that freezes everyone but the person who currently has the aggro. The freeze effect will last 5seconds. The boss Will only cast Deepfreeze when it drops below half life and every 3min it will cast Deepfreeze until it reaches half life and over. During Deepfreeze the boss will passively heal(ALOT) of health. The heal can be interrupted with shield bash, freeze, (anyother cc skill)
Not really sure what is proportional but.....
Spear: Royal lvl170, imp lvl180, godly lvl190.
Royal: adds a skill(called Clarify) that removes all stunned, freeze effects from wielder. (5min cooldown instant cast time)
Damage 165pierce, 500 health, 250 energy.
Imp and godly spears: both have same skill(clarify). One handed
Imp: 170pierce, 750 health, 500 energy
Godly: 175pierce, 1000 health, 750energy.
The bosses could be easily defeated with warriors using spear skill using shield bash, first few kills will be hard because only tank would be interrupting the bosses heal. mages could be set waiting outside the range of Deepfreeze skill to run in and freeze.
Same level as spears and has same skill as spears(clarify) one handed
Royal: 165 focus, 100armor.
Imp: 170 focus,150 armor.
Godly 175 focus, 200 armor.
(Note these are 200 boss drops haha)
Bow: adds a skill(Gathering Mist) that grants mist armor. This skill is like a buff. It allows you to take the damage of a skill but avoid the effect of a skill. Say you were shield bashed(you'd still take the Dmg just you wouldn't be stunned)
Royal lvl 170: 160 Pierce, 80armor, Gathering Mist, 3% chance to increase dex by 50
Imp lvl 180: 165 Pierce, 90armor, Gathering mist, 5% chance to increase dex by 100
Godly lvl 190 170 Pierce, 100armor, Gathering Mist, 7% chance to increase Dex by 150
Daggwr: will have a skill(Mistifyed) that allows wielder to become immune to stuns and freezes.
Royal 170: 135 Pierce, 300energy, 450 health, Mistifyed
Imp: 140pierce, 500 energy, 650 health, Mistifyed
Godly: 145 Pierce, 750 energy, 950 health, Mistifyed
Spears would look like a light blue(almost pale or ghostly) transparent ''stick'' that is the length of the wyrm bone spear. The spear would have the shape/frame of the spear that Imperius wields in Diablo III And could possibly have a smokey animation for Godly ... Not sure what new graphics engine can do
If graphics allow:
It would look somewhat like an armguard made of mist or some light blue material that would wrap around the hand and arm and possibly shoulder.
(Simple: A shield that is blue. Godly can glow an eerie light blue.)
Bows: light transparent blue color. Godly can be "mistified" or glow blue.
Blow will be as large as the DL bow. But will have a more simple curved frame. Elegant.
Dagger: literally a short simple stick that glows blue(ELEGANT!!!!!)
Note: idk if these stats R overpowered/underpowered....